The following was made using hard surface modeling techniques and mental ray in 3DS Max. I used a reference of or a real life LENCO SWAT van. I would not use this form of modeling for my game 3D Artwork of course, but it was fun to model and create textures/materials in a different way. I did use Photoshop where I felt extra texture detail was needed outside of mental ray.
SWAT VAN
Wireframe of base mesh modeled to accept
Turbosmooth at different levels without unwanted deforming
Office Scene made using 3DS Max and Mental Ray
Above image :Lighting
Props:
High Res Model :
High Res Model :
Low res ingame model
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