I am a 3D Environment Artist with over 10 years experience in the creative industry. I have also developed for pc, xbox, pc, DS, mobile and online platforms. In addition to this I have working on Gambling gaming cabinets producing digital content and videos trailers for the projects.
I believe how someone works in a team is just as important as the work they do. So please see my recommendations on my full LinkedIn profile to see what my previous Leads and colleagues have found it like to work with me.
Software I used on these projects : 3D Studio Max - Photoshop - Custom in-house tools - XSI - Xnormal - Crazy Bump - TopoGun - Unity - UDK - Particle Illusion - After Effects - Light Room
Additional software used for work you see on this site : Marvelous Designer - Marmoset - UE4 - Substance painter
My work as a freelance artist included working on variety of projects. Most notably is my work with Navatek, working on two of their projects. The first project is "Sea perch" which is a gaming tool for testing the performance of Seaperch designs, drafted in SolidWorks. The other project is for the Future Leaders in Experience-based Engineering and Technology (FLEET) ship design, video game. With this tool, high school students will be able to design Nave vessels and enter them into mission competitions that mirror Naval activities. I was also part of the project working on Three Twenty One charity project, working as the lead environment artist on level 9.
In addition to all this I take on additional tasks beyond the development floor. Things such as at Betcom I created the Betcom social team and I was Lead fire marshal where I brought the company up to standard to meet legal requirements with fire safety within the office.
In my spare time I enjoy photography both composing, taking and editing pictures.
Three Twenty One (2015 - on going project)